July 6-8, 2021
Online
About EdMedia
EdMedia + Innovate Learning, the premier international conference in the field since 1987, spans all disciplines and levels of education attracting researchers and practitioners in the field from 70+ countries.
This annual conference offers a forum for the discussion and exchange of research, development, and applications on all topics related to Innovation and Education.
EdMedia + Innovate Learning is an international conference organized by the Association for the Advancement of Computing in Education (AACE)
Co-sponsored by the:
- Journal of Educational Multimedia and Hypermedia
- International Journal on E-Learning
- Journal of Interactive Learning Research
Topics:
The following nine themes codify the vision and goals of EdMedia + Innovate Learning for advancement and innovation in:
- Advanced Technologies for Learning and Teaching
- Assessment and Research
- Educational Reform, Policy, and Innovation
- Evaluation and Quality Improvement Advances
- Global Networks, Partnerships, and Exchanges
- Innovative Approaches to Learning and Learning Environments
- Open Education
- Technologies for Socially Responsive Learning
- Virtual and Distance Education
- NEW for 2020: Strategies for Educators During COVID 19 Pandemic
- Advanced Technologies for Learning and Teaching
- Cloud computing
- Collaborative technologies
- E-publishing/digital libraries
- Learning management systems and environments
- Learning portfolios
- Mobile teaching and learning technologies
- Shared online video
- Social networks
- Social Software (podcasting, wikis, blogs, etc.)
- Videoconferencing
- Assessment and Research
- Alternative and innovative assessment methods
- Assessment practices in cross-cultural and international research
- Best practices in assessment
- Performance and outcome assessment
- Educational Policy, Reform, and Innovation
- Contextualized innovation (accessibility, scalability, usability, & sustainability)
- Education reform with technology
- Government initiatives and programs
- Policy issues and trends
- Quality assurance and accreditation
- Teacher education and technology integration
- Evaluation and Quality Improvement Advances
- Best practices in evaluation
- Course, program, project, and other forms of evaluation
- Data analytics
- E-learning benchmarks and standards
- Evaluating for quality improvement
- Global Networks, Partnerships, and Exchanges
- Global competencies and perspectives
- Global courses, programs, degrees, and initiatives
- Global learning barriers, challenges, and concerns
- Global learning communities
- Global learning partnerships and innovations
- Global studies and education
- Innovative Approaches to Learning and Learning Environments
- Augmented reality
- Authentic, contextualized, and real-world learning
- Case, Scenario, Problem, Project -based learning
- Collaborative learning
- Communities of practice
- Electronic Performance Support Systems (EPSS)
- Game-based learning
- Learner-centered, and self-directed learning
- Learning communities
- Learning management and support systems
- Lifelong, informal, and nontraditional learning
- On-demand and just-in-time learning
- Participatory learning and media
- Personalized learning environments
- Simulations for learning
- Virtual reality learning environments
- Open Education
- Free and open source software
- Learning portals
- Localization of content and knowledge
- Online language learning
- Open access publishing
- Open courses, open learning, and open educational resources
- Open education copyright and other legal issues
- Open educational projects, partnerships, and consortia
- Open teaching
- Participatory/contributory communities
- Technologies for Socially Responsive Learning
- Digital divide issues, initiatives, and cases
- Digital and social media for engaging youth about cultures
- Diversity
- Education for sustainable development
- Environmental education
- Ethical, cultural, historical, and social issues in technology use
- Learning technologies for transformational change
- Rural community learning and technology
- Technology solutions for marginalized populations
- Technology uses in cross-cultural and multicultural contexts
- Virtual and Distance Education
- Blended learning
- E-learning/E-training
- Flexible learning
- Innovative online learning and educational programming
- Mobile and ubiquitous learning
- Online learning environments
- NEW for 2020: Strategies for Educators During COVID 19 Pandemic
- Timely, special topic relating to COVID-19 and the unique educator challenges/solutions arising during the pandemic.
Who Attends?
Anyone can attend and/or submit proposals to present at conference. The conference is designed to engage:
- Educators in ALL disciplines
- Researchers
- Educational administrators
- Teachers
- Curriculum developers
- Technology & education companies
- Anyone with an interest in educational media
- and technology